Event

Archive by category "Event"

    This event took place in Paris on June 10-11, 2009 at the CNAM. As the largest gathering of AI / gameplay programmers to date, the conference emphasized how seriously the games industry started taking Game AI. This was also reflected in the maturity of the techniques and methodologies used.

      This event took place in Paris on June 23-24, 2010 at the CNAM. The content emphasized how many different disciplines and skills need to come together to pull off great Game AI, so there’s always something new for everyone to learn!

        This event took place in Paris on June 23-24, 2011 at the CNAM. The event brought together over three hundred game developers from around Europe and beyond, and covered a variety of topics revolving around applying artificial intelligence in game development.

          This event took place in Vienna on September 18-19, 2012 at the University Of Vienna, and brought together leading game developers from around Europe and beyond, and showcased the maturity of Game/AI in current mainstream games as well as providing glimpses of new designs and technology.

            This event took place in Vienna on July 8-9, 2014 at the Austrian Academy of Sciences, and brought together leading game developers from around Europe and beyond, and showcased the maturity of Game/AI in current mainstream games as well as providing glimpses of new designs and technology.

                Held on July 20th to 22nd 2015 in Vienna/Austria, nucl.ai grew out of the Game/AI Conference (in its 7th edition) as the largest worldwide event dedicated to the topic of artificial intelligence applications in creative industries. The event brought together around three hundred professional developers, enthusiasts and practitioners from Europe and beyond!

                Held on July 18th to 20th 2016 in Vienna/Austria, nucl.ai grew out of the Game/AI Conference (in its 8th edition) as the largest worldwide event dedicated to the topic of artificial intelligence applications in creative industries. The event brought together around three hundred professional developers, enthusiasts and practitioners from Europe and beyond!

                This event took place on June 20th, 2011 and brought together the leading shooter and combat developers from Europe and beyond. It has been defined as a turning point in the field, in particular revealing the recurring patterns in solutions implemented independently by multiple developers. There’s no standard in shooter AI (yet), but common practices are now increasingly well established and widespread.