Character Animation Technology

Portraying characters is one of the most challenging aspects of building an engaging 3D world. While many low-level aspects of character animation technology have been resolved, there are many questions that remain open as the industry pushes towards more procedural blend trees. How should gestures be controlled by AI? What’s a way to maintain believable yet flexible locomotion? For developers building simulations or games that rely heavily on characters, this track is intended for you!

Event / Conference 2015 / Conference 2015 Track / Archive by category "Character Animation Technology"