Procedural Content Generation

Over the past few years, procedural generation techniques have established themselves as not only a sensible approach but often as the default solution for assisting content creation. This track focuses on the algorithms and methods for procedural generation, that can be applied for generating modular pieces of content in complex worlds or entire levels in simpler games/simulations. If you’re looking to improve the unique feel and replayability of your games, or reduce overheads creating content, this is your day!

Event / Conference 2015 / Conference 2015 Track / Archive by category "Procedural Content Generation"