Character Animation

With the advent of virtual reality and its requirement for more immersive characters, as modern hardware provides more computation and memory than ever before, and thanks to easily available motion capture data, character animation is changing rapidly. How can we best combine procedural techniques with very sparse number of keyframes for prototyping? What techniques help leverage the large quantities of animation data that are now available at reasonable costs? Where can extra computation power be of most use at runtime? If you’re a developer building simulations, exhibits or games that rely heavily on animated characters, this track is intended for you!

Event / Conference 2016 / Conference 2016 Track / Archive by category "Character Animation"