Making a world believable almost always requires bringing it to life. This track focuses on using generative systems to help create macro-level content by running simulations or emergent algorithms—and bring them under control with systemic designs. This includes digital extras and entire crowds that can interact with their environment, as well as games that can provide highly immersive and replayable experiences! Whether you’re building technology for runtime or reusing tools as part of a creative process, you’ll learn the tricks and techniques to help your scenes come to life and leverage the power of emergence and Artificial Intelligence.
Event: nucl.ai Conference 2016
09:15 – It’s in the Vents: The AI of Alien Isolation
10:00 – Automated Game Balancing
11:15 – Animal House: Creating Systemic Animal Companions in Far Cry Primal
14:15 – Generating and Evaluating Variety for Crowd Simulation
15:00 – (Mis)adventures in Building Smarter Tools: AI-Driven Automated Testing
15:30 – Intelligent Tools for Game Designers
17:15 – Crowds at ILM: Recreating The Day Of The Dead for BOND SPECTRE
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