Generative Systems & Design

Making a world believable almost always requires bringing it to life. This track focuses on using generative systems to help create macro-level content by running simulations or emergent algorithms—and bring them under control with systemic designs. This includes digital extras and entire crowds that can interact with their environment, as well as games that can provide highly immersive and replayable experiences! Whether you’re building technology for runtime or reusing tools as part of a creative process, you’ll learn the tricks and techniques to help your scenes come to life and leverage the power of emergence and Artificial Intelligence.

Event / Conference 2016 / Conference 2016 Track / Archive by category "Generative Systems & Design"