1.1 – Animation-AI Interface in BULLETSTORM

Recording / 1.1 – Animation-AI Interface in BULLETSTORM

Description

In this presentation about People Can Fly's latest game, built in the Unreal Engine, you'll find out all the details about the animation and locomotions systems. Jarosław explains how their animation-driven system exposes its functionality and how the interface is used by the AI. Mieszko shows how to build robust and high-quality path following using this functionality and a minimal planner.

Recording