1.3 – Optimal Reciprocal Collision Avoidance in CRYSIS 2

Recording / 1.3 – Optimal Reciprocal Collision Avoidance in CRYSIS 2

Description

This presentation by Crytek's Lead AI Programmer digs into the avoidance code in CRYSIS 2. It starts with a theoretical overview of ORCA, and then shows the implementation working in practice, using in-game examples of soldiers following paths and avoiding each other.

Recording