3.2 – Fast Line of Sight Calculations in CRYSIS 2

Recording / 3.2 – Fast Line of Sight Calculations in CRYSIS 2

Description

In this talk Marcio Martins outlines the challenges Line-of-Sight queries pose in modern games and explains how they are done efficiently in CRYSIS 2. Learn how asynchronous LOS queries are performed using a exponential priority queue and how they where able to significantly improve performance.

Recording