Both the importance of AI and working conditions have changed quite dramatically over the past few years. What's it like to work as an AI programmer in big companies? How is being part of a small independent studio different? What should you expect from an average day of work?
In this 45 minute panel, you'll hear war stories from industry veterans about their time in industry, and learn about the current responsibilities of an AI programmer. You'll also find out what studios are looking for in developers, and how best to build yourself into the role of an AI programmer.
The files used during the presentation are available here:Advice and Tales from the Trenches: Being an AI Programmer in Industry Format: Mp4 Advice and Tales from the Trenches: Being an AI Programmer in Industry Format: MOV (QuickTime) Advice and Tales from the Trenches: Being an AI Programmer in Industry Format: MP3
Phil Carlise is an industry veteran who worked for many years at Team 17 on the Worms franchise. He's currently lecturer in Game Development, part time independent developer, and runs the site British Indie.
Eduardo Jimenez is a Senior Programmer at Black Rock Studio in Brighton. He was responsible of the AI for Disney Interactive’s critically acclaimed dirt bike racer Pure, currently working on Split/Second.
Mieszko Zielinski is AI Programmer at People Can Fly / Epic in Poland, also working on an unannounced project. Previously, he worked with the CryEngine 2 at Crytek.