Autonomous Drivers and Racing Skills in Pure

Recording / Autonomous Drivers and Racing Skills in Pure


The way you chose to model your game agents has a huge impact on their AI. In fact, if you get a solid model in place, the solution to the main problem will become almost obvious! A perfect example is Black Rock Studio's acclaimed dirt-bike racer, PURE. The designers on the game wanted to avoid rubber band AI, but how do you do that in practice?



In the following video highlight from the Paris Game AI Conference 2009, you'll hear from Eduardo Jiménez, Gameplay Programmer on PURE. He explains how the racers are modeled and how their skills are designed to allow an AI Director to control the game according to race-specific designs.