No Man's Sky is a science-fiction game about exploration and survival set in a vast procedurally generated galaxy. This case study summarises the numerous challenges we have faced in creating a dynamic game world which is not only varied and interesting but also consistent and artist-driven.
This talk will discuss our approach to on-the-fly procedural content generation, from the scale of a solar system down to tiny planetary details. We'll explain how overlapping systems can work in concert, demonstrating the effectiveness of straightforward generation techniques as well as highlighting areas where more tailored approaches have proved effective.
Artificial Intelligence in Creative Industries
July 18-20, Vienna/Austria.
The files used during the presentation are available here:Building A Galaxy: Procedural Generation in No Man’s Sky Format: PDF