While AI technology is getting better, game characters still often lack an emotional dimension. In this presentation from the Paris Game AI Conference 2009, Phil
Carlisle provides overview of recent progress adding character and emotion to in game NPCs, as well as a review recent research in the field for developers who are curious
about emotional reactions for game characters. You'll learn what's necessary to implement emotions in game characters from a practical perspective using his work as the basis,
with an outline of the techniques that are ready to be applied.
The files used during the presentation are available here:Emotions in Game Characters: From FALLOUT 3 to TEAM FORTRESS 2 Format: Mp4 Emotions in Game Characters: From FALLOUT 3 to TEAM FORTRESS 2 Format: MOV (QuickTime) Emotions in Game Characters: From FALLOUT 3 to TEAM FORTRESS 2 Format: MP3
Phil Carlisle worked as an AI developer at Team17 for 8 years, playing a key part in the multi-million selling Worms franchise. Phil is now a Lecturer and Researcher
at the University of Bolton in Bolton, and is working towards a Ph.D. in the application of emotional modeling for creating more expressive AI agents. He's also a part-time
independent game developer.