Bringing environments to life with ambient behaviors is something most games struggle with. Bystanders, pedestrians and civilians often look lifeless and mechanical. To address this issue in upcoming expansions of EVE ONLINE, CCP Games are collaborating with Reykjavik University to build the character technology that will populate the inside of ships and space stations.
In this presentation from the Paris Game AI Conference 2010, you'll hear Claudio Pedica from the CADIA research project present the concept of human territoriality to help make in-game characters more life-like and interactive. You'll discover the technology that powers these social interactions and inter-personal behaviors to help bring life to tomorrow's indoor environments in space.
The files used during the presentation are available here:Human Territoriality for the Next EVE Online’s Socially Smart Characters Format: Mp4 Human Territoriality for the Next EVE Online’s Socially Smart Characters Format: MOV (QuickTime) Human Territoriality for the Next EVE Online’s Socially Smart Characters Format: MP3
Claudio Pedica is a researcher at Reykjavik University currently working on social interactions, human-like behavior and group dynamics. He's part of the Center for Analysis and Design of Intelligent Agents, aka. CADIA. Claudio currently collaborating with CCP Games, the makers of EVE ONLINE, for technology to help bring to life the characters on board ships and space stations.