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What goes into creating a multi-user multi-Kinect interactive installation to convey a somewhat abstract message, other than blood, sweat, and a lot of development time?
Ricardo discusses the process, their use of both open-source and off-the-shelf AI libraries, as well as when they roll their own. He goes over the challenges of building them, with a distributed team, with fuzzy design requirements to convey even fuzzier concepts, and against fixed and very tight deadlines.