The most recent iteration of Crytek’s sandbox shooter, set in New York, combines the incredible technology of CryEngine 3 along with the trademark gameplay that defines the series. In particular, the animation system is on of the biggest challenge since it must combine responsiveness to player and AI control, as well as achieving realism to match the graphics.
In this hour-long presentation from the Paris Game/AI Conference 2011, you’ll hear from Sven Van Soom, Senior Animation Programmer at Crytek, explaining the details of the locomotion technology in CRYSIS 2. Notably, you'll hear how it works and interacts with the AI via parametric control. You’ll also hear some lessons learned from its development, and how to leverage these ideas on your own system based on parametric motions.
The files used during the presentation are available here:Parametric Character Animations in CRYSIS 2 Format: Mp4 Parametric Character Animations in CRYSIS 2 Format: MOV (QuickTime) Parametric Character Animations in CRYSIS 2 Format: MP3
Sven van Soom is a Senior Animation Programmer at Crytek GmbH in Frankfurt. He worked on the parametric animation system for CRYSIS 2 and its applications to NPCs.