Turning a Chatbot into a Narrative Game: Language Interaction in Event[0]

Recording / Turning a Chatbot into a Narrative Game: Language Interaction in Event[0]

Description

Event[0] is a first person narrative exploration game where the player has to chat with a computer to get the latter to do what they want. The game is entirely dialogue-based, and the dialogue is made with natural language processing. The chatbot in the game is flawed, just like any chatbot is. This talk will explain how we have managed to turn these flaws into features and turn the AI's rough edges into a meaningful gameplay experience.

COMING SOON!

nucl.ai Conference 2016

Artificial Intelligence in Creative Industries
July 18-20, Vienna/Austria.

Recording


BIOGRAPHY

Game designer at Tequila Works and independent game developer responsible for several award-winning (and award-pending) indie games: Paradis Perdus, Dédale, Lune, Event[0], Pineapple Dreams. Author of Practical Game Design with Unity and Playmaker. Former staff writer at PC Gamer Ukraine.